
/**
 *	GameModel class provides an interface for game
 *  objects to encapsulate it's game state. 
 */
public class GameModel {
	
	public GameModel() {

	}
	/**
	 * Process the game logic on the object model.
	 */
	public void Ai()
	{
		int i =0;
		 //do nothing...
	}
	
}
